#ifndef __COCK_EXPLODSION_SCENE_H__
#define __COCK_EXPLODSION_SCENE_H__

#include "cocos2d.h"
using namespace cocos2d; 
class CockExplodsion : public CCParticleSystemQuad
{
public:
	CockExplodsion(){}
	virtual ~CockExplodsion(){}
	bool init(){ return initWithTotalParticles(700); };
	virtual bool initWithTotalParticles(unsigned int numberOfParticles);
	CC_DEPRECATED_ATTRIBUTE static CockExplodsion* node();
	static  CockExplodsion* create();
};

#endif